Luïc Semmens — 3D Designer

Luïc Semmens

Designer for spatial and interactive experiences, from 3D & XR to UX/UI. Graduating 2027, open to opportunities.

Selected Works

Experience

3D / XR Designer

2025 – present
XReal Lab
  • Designed 3D assets and an optimization pipeline and techniques (trim sheets, LODs, tri budgets).
  • Built 250+ assets, structures and custom foliage across multiple projects.

Environment 3D Artist

2026
Definitive
  • Developed a 3D environment in Blender and Unreal, following a visual guide and art direction.
  • Modeled and textured environment assets and foliage.

Freelance Designer

2025
[nü] lambert
  • Conceptualized 3D characters in Maya and ZBrush.
  • Developed asset packs, VR avatars and business structure as a sole proprietor.

3D Design Intern

2024
XReal Lab
  • Created assets for archviz and VR adaptation.
  • Used architectural plans and measuring tools to ensure accurate scale for 3D buildings.

Software

  • Blender
  • Maya
  • ZBrush
  • Unreal Engine
  • Substance Painter
  • Photoshop
  • InDesign
  • Figma

About

Hello, I'm Luïc. I'm a multi-disciplined designer with a focus on spatial design and interactive experience. I enjoy visual storytelling, UX/UI design and collaborating in a team! My focus is on building solutions that address real-life problems and crafting visually-engaging experiences.

In my spare time, I enjoy tangerine black tea under the sun, Overwatch, fashion and architecture. My favorite color always shifts but currently it's green, which reminds me of graphics you would see on street racing cars.

Thanks for checking in, hope to see you around!

Contact

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